For Move ( G) and Scale ( S) the widget also includes handles that accommodate transformation along two planar axes in addition to the standard cardinal axes ( Rotate ( R) remains untouched). The default behaviour of the 3D Widget, how its used to highlight and manipulate selections has been improved in newer versions of Blender. The 3D Cursor has its own transform mode and can be moved/positioned in Cursor mode or other modes (but may still be positionable depending on left/right-click selection default).
To activate, left-click the Cursor button in the Toolbar (left-side) and left-click to reposition, or left-click drag to move the cursor around the screen without interruption.ĭesign note: positioning the 3D cursor may be possible when other tools are active/being used depending on whether left or right-click is set as the default selection action.Ĭursor Transform mode now allows the 3D Cursor to be moved independently of object selection/manipulation. Cursor Transformįor newer versions of Blender the 3D Cursor has a dedicated Cursor transform mode that once enabled/active, allows the 3D cursor (red and white checkered loop) to be click-positioned or dragged around the Scene/screen without interfering with other objects in the 3D View, much like the 3D Transform Widget. Switch to/from (toggle) Edit Mode using the mode selector top-left. Using Ctrl+Tab as an alternative, Edit Mode can be toggled from the Mode wheel menu (pie-menu). The Sets the object interaction mode selector is top-left of the 3D View. To cancel the pie menu right-click or press Esc. Here using this shortcut combination displays a context-sensitive quick-access wheel/pie menu where each interaction mode can be chosen, keeping the menu near the mouse cursor.ĭesign note: in Edit Mode Ctrl + Tab accesses the Interaction Mode selection pie menu (Object Mode, Weight Paint, Pose Mode etc.), it no longer displays the element selection options (Vertex, Edge, Face Select). In addition to the standard selection menu top-left, different modes can also be switched between using Ctrl + Tab. Object Mode to return to the Scenes default interaction mode.ĭesign note: the number of modes or editing contexts has not changed from previous versions of Blender. To exit Edit Mode select another mode option, e.g. It still functions the same way so to toggle in/out of Edit Mode click the menu and select the Edit Mode option from the list. Edit ModeĪs noted in Blender Basics the Sets the object interaction mode selector that switches between different interaction modes (editing contexts) has moved to the top-left corner of the 3D Viewport. Important: Blenders development is dynamic and ever evolving, as such it is prone to buttons and/or features being moved, replaced, relegated or hidden without notice, and for no particular rhyme or reason.Īs Blender develops changes can be implemented that move, hide or replace various buttons and features, shown above for example the navigation aids and Header bar for the 3D View have to tweaked.
Changes to selection and manipulation behaviours however, now mean each operation having its own distinct manipulation or transform mode that won’t interfere with other operations, left-clicking to place the 3D Cursor for example, no longer risks inadvertently moving something with Cursor mode active.ĭesign note: if for some reason the default cube appears triangulated when switching to Edit Mode, it can be reverted or converted to quads by selecting everything and using Face » Tris to Quads ( Alt + J).
For the most part Edit Mode in newer versions of Blender 2.8+/2.9+ and beyond, behaves largely the same in terms of what it can be used for (meshing, editing etc.).